On Wednesday, 9 October 2013 at 06:48:31 UTC, monarch_dodra wrote:
On Tuesday, 8 October 2013 at 19:04:33 UTC, BLM768 wrote:
I've been working on a project that makes relatively heavy use of nullable values. I've been using std.typecons.Nullable, and it mostly works well, but there are some improvements that could be made to the implementation:

* A toString() method (needed to fix bug #10915)
* An opEquals for comparisons with the type that the Nullable wraps * Currently, comparing a null Nullable!T with a T produces an error,
   but it makes more sense to just return false.

OK, so that's two functions already. What about opCmp? What about toHash?

What if T is a range? Then "Nullable!T.empty" should return true if the Nullable is empty. IF we don't, we'll get a crash in foreach.

On Tue, 08 Oct 2013 22:55:34 +0200
"monarch_dodra" <monarchdo...@gmail.com> wrote:
> > A Nullable!T isn't a T. It's a T handler.

I see that as an (unavoidable) implementation detail.

Is it though? C++ has done without it, and is still doing without it. It has "implicit build from" which every one says is mostly an abomination. Then here we are, bashing on their implicit constructors, yet using "implicit cast to" O_o.

Personally, I find Nullable's "alias this" functionality to be a
wonderful convenience. FWIW.

I draw the line when convenience gets in the way of my programs not crashing.

I think that there are some situation where the aliased nullable is just very handy, especially when you are adapting previous written code, but all that considerations are interesting.

It would be wonderful to have some sort of linked "rationale", with pro and versus, with suggested use cases and possible pitfall, just in the ddoc section of the module: some sort of community-driven wiki page?
--
Paolo Invernizzi

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