Don wrote:
Lars T. Kyllingstad wrote:
Don wrote:
Andrei Alexandrescu wrote:
Walter Bright wrote:
Andrei Alexandrescu wrote:
This also reminds me that the entire operator overloading feature must be thrown away and redesigned.

:-(

It's run its course like an old BMW. We need to do new things, and bolting them on what we have won't work.

Andrei

Indeed, I even think that the concept of operator overloading is wrong.
In C++, operator overloading was just for syntax sugar. That's wrong: pretty much everything that you want overloaded operators for, is performance-critical. And that implies you need to deal on the level of complete expressions, not individual operations.


That is true. There is, for instance, a good reason why the basic BLAS matrix multiplication routine calculates

  a A B + b C        (a,b: scalars; A,B,C: matrices)

instead of just AB.

Would/could one could gain something, performance-wise, by having such "expression overloading" as a built-in feature of the language itself, rather than as a library?

BLADE has already shown that it is possible to do stuff like this in a library, but I think it goes without saying that if it was built into the language the syntax could be made considerably nicer. Compare:

  auto m = MatrixOp!("a*A*B + b*C")(aVal, bVal, aMtrx, bMtrx, cMtrx);

  auto m = a*A*B + b*C;

If D could do this, I think it would become the next FORTRAN. :)

-Lars

Curiously, in the DMD front-end, that's almost what happens with array operations.
x[] = a*y[] + c*z[];
gets translated into:
__somemangledarrayfuncname(x, y, z, a, c);

and creates:

__somemangledarrayfuncname(T[] p1, T[] p2, T[] p3, T c1, T c2)
{
  for(int p=0; p < p1.length; ++p) {
    p1[p] = c1*p2[p] + c2*p3[p];
  }
}

And there are many bugs associated with this, since the compiler doesn't distinguish x[] from x properly (where x is a dynamic array); you can get internal compiler errors referring to type mismatches of 'p'. This could, I think, be done better by putting a simple version of BLADE in the compiler runtime.

A big issue with matrix overloading is, what do you with dot product? It's just as fundamental as '+' or '*', but it doesn't have an operator symbol. Consider that a 1x5 matrix multiplied by a 5x1 matrix is just a dot product of two vectors, and a smart compiler would be able to recognize that.

There are actually three (four) basic types of vector/matrix multiplication, and the * operator would more or less be fitting for any of them:
  - element-by-element multiplication, which is what * means now
  - dot product
  - matrix multiplication
 (- cross product )

I wish more operators were easily accessible on keyboards. (Hey, I just found out that "×" is Shift-AltGr-* on my keboard!) Perhaps the modulus operator, %, could be reused for one of them? If you drink a few beers, add some goodwill, and perhaps squint a little, it almost looks like a cross. ;)


The other thing that's desperately missing from D is multi-dimensional indexing.

Agreed. But with the aforementioned "expression overloading", one could make extremely elegant multidimensional library types...

-Lars

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