On Thursday, 12 December 2013 at 14:52:10 UTC, Manu wrote:
On 13 December 2013 00:38, Arjan <ar...@ask.me.to> wrote:
Have you heard of Frets on Fire? http://en.wikipedia.org/wiki/
Frets_on_Fire
I remember trying this out several years ago, though it
didn't really
have
that smoothe Guitar Hero feel.
Yes, it's fucking terrible. It's also written in Java, which
might partly
explain the first bit...
I'm pretty sure it has been written in python (to prove one
could write
games using python), also there is FoFix a (better?) clone
also python.
My kids do play FoFix from time to time. But nothing beats
minecraft.
Oh yeah, you're probably right. I just remembered that it
wasn't written in
a real language ;)
It doesn't feel very tight, and the synchronisation window is
super wide. I
suspect this is because the libraries they use aren't really
meant for
low-latency real-time use, and they have no access to the
hardware/drivers
directly, so they have to allow for a huge margin of error.
I have no idea what is required for a game like that, but I've
been on a project where python is used in machine control (wafer
handling) at control frequencies / sampling rates up to 100Hz.
Although 100Hz was not achieved easily. Indeed no direct access
to hw/drivers from python it usually goes through c-wrappers.