I've posted a couple of benchmarks involving D previously and
received complaints that the D implementation was ugly and
un-idiomatic, so I thought I'd seek code review before posting
the next one. The code is at
https://github.com/logicchains/ParticleBench/blob/master/D.d;
it's an OpenGL particle animation, and my D code is essentially
just a direct port of the C implementation. Note however that, as
the animation is gpu-bound, there's not much scope for
optimisation of the code (in hindsight, it was a pretty poor
topic for a benchmark, but hindsight always sees farthest and
whatnot).
- D benchmark code review logicchains
- Re: D benchmark code review Rikki Cattermole
- Re: D benchmark code review Daniel Murphy
- Re: D benchmark code review Rikki Cattermole
- Re: D benchmark code review Jacob Carlborg
- Re: D benchmark code review Dicebot
- Re: D benchmark code review Manu
- Re: D benchmark code review logicchains
- Re: D benchmark code review dennis luehring
- Re: D benchmark code review logicchains
- Re: D benchmark code review Rikki Cattermole