On 12/24/13 1:09 PM, H. S. Teoh wrote:
On Tue, Dec 24, 2013 at 12:57:02PM -0800, Andrei Alexandrescu wrote:
On 12/24/13 11:59 AM, H. S. Teoh wrote:
On Tue, Dec 24, 2013 at 11:35:49AM -0800, Andrei Alexandrescu wrote:
On 12/24/13 10:56 AM, Craig Dillabaugh wrote:
On Tuesday, 24 December 2013 at 17:10:53 UTC, Andrei Alexandrescu
wrote:
[...]
The integral cases are easy. We need to crack the floating point
case: given numbers low, up, and step, what's the closest number
smaller than up that's reached by repeated adds of step to low?

Andrei

Doesn't think work, or am I missing something?

low + floor( (up-low)/step ) * step

I doubt it's anything as simple as that. The magnitudes of up, low,
and step must be taken into account.
[...]

What about low + fmod(up-low, step)*step? Is that better? (Assuming
that fmod would take relative magnitudes into account, of course.)

No, again, I think nothing like that would work. It's hopelessly
naive (in addition to being plain wrong for simple inputs like
low=1, high=10, step=1).

There are combinations of low, high, and step that don't even make
progress, i.e. step is sufficiently small compared to low to
effectively make low + step == low.

Then what should be returned in that case?

The same as an iota with step zero.

         auto next = low + step;

Aren't you accumulating roundoff errors here?

Ideally one addition is all needed for popBack.


Andrei


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