On Monday, 30 December 2013 at 12:20:56 UTC, develop32 wrote:
As far as I know, Unreal Engine 3 has its own GC implemention for its scripting system.
Yes, for heavy weight objects with complex relationships. So it closer to segmented GC.
On Monday, 30 December 2013 at 12:20:56 UTC, develop32 wrote:
As far as I know, Unreal Engine 3 has its own GC implemention for its scripting system.
Yes, for heavy weight objects with complex relationships. So it closer to segmented GC.