Well I'm home from the christmas/new year thing, figured I should kick this off. Nothing to see yet, I'm just drafting some bits out, and knocking together a working shell. It'll be more interesting when I get something on screen and all that ;) But there is now a project, wiki, discussion forum, issue tracker, etc for anyone that's interested to follow along.
https://github.com/FeedBackDevs/feedback https://groups.google.com/forum/#!forum/feedback-dev If people who were serious about joining the fun want to post about the bits they're interested in working on, then we can start to consider an attack plan... On 12 December 2013 20:43, Manu <turkey...@gmail.com> wrote: > So, I'm a massive fan of music games. I'll shamefully admit that I was > tragically addicted to Dance Dance Revolution about 10 years ago. Recently, > it's Guitar Hero and Rock Band. > > I quite like the band ensemble games, they're good party games, and great > rhythm practise that's actually applicable to real instrument skills too. > > The problem is though, that Neversoft and Harmonix completely fucked up > the GH and RB franchises. Licensing problems, fragmented tracklists. It's > annoying that all the songs you want to play are spread across literally 10 > or so different games, and you need to constantly change disc's if you want > to play the songs you like. > > I've been meaning to kick off a guitar hero clone since GH2 came out. I > started one years ago as a fork of my Guitar Hero song editor for PS2, and > I added support for drums before GH4 or RB were conceived, but then when > they announced those games they stole my thunder and it went into > hibernation. > > I'm very keen to resurrect the project (well, start a new one, with clean > code, in D). > Are there any music game nerds hanging around here who would be interested > in joining a side project like this? It's a lot more motivating, and much > more fun to work in a small team. > > It's an interesting union of skills; rendering, audio processing, > super-low-latency synchronisation, mini and communications processing, > animation, UI and presentation. > > I have done all this stuff commercially, so I can act as a sort of project > lead of people are interested, but haven't tried to write that sort of > software before. > > It also seems like a good excuse to kick off a fairly large scale and > performance intensive D project, which I like to do from time to time. >