I don't know where the community currently stands on non-nullable types in D, so this idea may be based on a bit of ignorance. Assuming there are some technical issues preventing non-nullable types from being implemented, I had a different idea that may be somewhat of a compromise. As you've gathered by now, it's simply to disallow nullifying references in safe code.

The idea is simply that safe functions can only call other safe functions, so null references should be practically non-existant ... except that's an ideal which can't be reached with this restriction alone. There are two obvious issues:

* There's no way to guarantee input is free of null references
* Trusted functions may return objects with null references; it's currently not convention to avoid null references in trusted code

Albeit that, I think such a restriction could be helpful in preventing bugs/crashes and writing correct code, at least until we can get non-nullable types.

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