On Thursday, 6 March 2014 at 08:15:55 UTC, knutaf wrote:
Hello,
Apologies if I have missed some rule or convention in posting
this. I'm new to this site and to D as a whole. I do all of my
development on Windows and in general try to keep my programs
as 64-bit unless I have a reason not to.
I tried the following simple program, but it seems to not only
be producing the wrong answer but also crashing (as in, my
postmortem debugger comes up when I run it).
import std.stdio;
import std.digest.sha;
void main()
{
writefln("%s", toHexString(sha1Of("abc")));
}
Produces:
67452301EFCDAB8998BADCFE10325476C3D2E1F0
and then crashes. If I build without -m64, I get
A9993E364706816ABA3E25717850C26C9CD0D89D, which is what I was
expecting.
I'm also not sure how to produce the right kind of callstack or
crash dump. I do most of my debugging with windbg, and the
stack has a lot of scary looking mangled names that don't seem
terribly helpful.
I found a recent changelist where the version(Win64) has SSE3
disabled. I tried to incorporate that change locally, and it
seems to have stopped it from crashing, but it still produces
the wrong result.
Can anyone else reproduce this? Hopefully it is just a matter
of me messing up something simple.
Thanks
-knutaf
dmd version?