R:
void main() {
// init screen and OpenGL setup
auto font = loadFont(cast (char * ) "Arial.TTF");
scope (exit) destroyFont(font);
// draw some text
// close OpenGL and SDL with some second delay
}
Also I am not sure about the string casting to char * here.
I have been told that literals are 0 terminated, but strings
usually are not. Should I in your opinion create a wrapping
function in D that does convert the string to a proper
char * value? And how would I do that?
Generally try to avoid casts as much as possible in D 2.066,
because they sometimes are wrong and the compiler is not catching
your mistakes.
Take a look at the toStringz function in Phobos.
There is also the ".ptr" attribite of dynamic arrays.
But a D string is (immutable char)[], so its ptr is (immutable
char)*.
Bye,
bearophile