Am 16.04.2014 22:49, schrieb froglegs:
Well, most of the new games (Unity3D) are done in C# nowadays and
people live with it even though game development is one of the biggest
C++ loving and GC hating crowd there is.

  Unity3D the engine is written primarily in C++, not C#.

The Unity editor and gameplay code is written in C# because that type of
code is generally not performance sensitive.

I am really looking forward to .NET Native becoming widespread.

Then this type of comparisons (C# vs C++) will be quite different.

--
Paulo

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