Am 16.04.2014 22:49, schrieb froglegs:
Well, most of the new games (Unity3D) are done in C# nowadays and
people live with it even though game development is one of the biggest
C++ loving and GC hating crowd there is.
Unity3D the engine is written primarily in C++, not C#.
The Unity editor and gameplay code is written in C# because that type of
code is generally not performance sensitive.
I am really looking forward to .NET Native becoming widespread.
Then this type of comparisons (C# vs C++) will be quite different.
--
Paulo