Ary Borenszweig wrote:
http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP6

I think annotations are a good idea, but turning keywords already in the language into annotations seems kinda pointless & would kill backwards compatibility. In C#/Java some things are modifiers while others are annotations -- and with good reason.

IMO, the focus of annotations should be mostly on things _external_ to the compiler. So, serializability, thread safety, etc. Really, I think annotations should be for compile-time reflection (so like someone else said __traits(annotations, symbol) should return a tuple of annotation structs.

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