grauzone wrote:
Don wrote:
Ary Borenszweig wrote:
http://www.prowiki.org/wiki4d/wiki.cgi?LanguageDevel/DIPs/DIP6

This looks like a solution in search of a problem. What's the problem being solved?

Attaching additional data to types, that can't be specified otherwhere. This should help with metaprogramming-like stuff.

For example serialization. How do you specify that a field shouldn't be part of the serialized data? Java has an extra keyword attribute like "transient" (comes from before attributes were introduced). C# uses what we call annotation in this thread. How would you do this in D?

I agree that there doesn't seem to be a nice way at present. One possibility would be to establish a naming convention for transient fields -- a Ruby-style solution, I guess.

But are annotations actually an ideal solution for this problem?
Presumably, you'll have to specify that somewhere else anyway. I mean, during reading it will need to either be initialized separately after serialisation (like opPostBlit, perhaps?), or else remain uninitialized. Serialisation seems to be _extremely_ similar to construction. I'm not sure that annotations capture that.

D has much more powerful metaprogramming than C# or Java, so my intuition and hope is that we shouldn't need to adopt hacks from those weaker languages. The annotation syntax in C# and Java looks like an ugly hack to me. Purely a subjective opinion, of course, but it seems really out of place in a C-family language.

Reply via email to