On 7/9/2014 5:24 PM, Timon Gehr wrote:
On 07/09/2014 09:50 PM, Walter Bright wrote:
On 7/9/2014 7:37 AM, Timon Gehr wrote:
On 07/08/2014 11:22 PM, Walter Bright wrote:
3. 'ref' means 'borrowed', to use Rust's terminology
We're almost there with this. This means better escape analysis, too.
What makes you think that 'ref' is a good match for this
functionality, and how
are we almost there with this?

'ref' is already used conventionally in such a manner as implying it is
borrowed. 'ref' pointers cannot be stored,

Borrowed pointers can be stored in data structures and they can be reassigned.

My purpose in posting this is not "I have a design". I don't have a design. A design needs to be created:

1. assess where we are
2. decide where we want to be
3. have a design and a plan that gets there

There's no law that says D refs must be exactly like Rust borrowed. We can come up with a design that works best for D. D != Rust. Do you have a design in mind?


and one cannot take the address of a ref'd variable in @safe code.
...

Borrowed should also be enforced in @system code by default.
Also, how do I borrow a class reference?

Address that in the design.


For those that want a non-nullable reference type. This should be doable
as a library type.
No.

Rationale?

null

??

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