I ported a C++ ray tracer to D for a course, using one of the minimalist OpenGL wrappers (some three letter name) and its D binding. Once the worst problems had been ironed out, I was using a pure C++ tutorial to get things to work displaying graphics. There's really not much "D" about doing OpenGL. I've written another project in Java and all the code pretty much looks the time.

I suppose it would be nice with gluing things together, but beyond that it's plain OpenGL.

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