On Saturday, 20 September 2014 at 12:39:23 UTC, Tofu Ninja wrote:
There was a recent video[1] by Jonathan Blow about what he would want in a programming language designed specifically for game development. Go, Rust, and D were mentioned and his reason for not wanting to use D is is that it is "too much like C++" although he does not really go into it much and it was a very small part of the video it still brings up some questions.

What I am curious is what are the worst parts of D? What sort of things would be done differently if we could start over or if we were designing a D3? I am not asking to try and bash D but because it is helpful to know what's bad as well as good.

I will start off...
GC by default is a big sore point that everyone brings up
"is" expressions are pretty wonky
Libraries could definitely be split up better

What do you think are the worst parts of D?

[1] https://www.youtube.com/watch?v=TH9VCN6UkyQ

see more rxample
http://techgurulab.com/course/java-quiz-online/

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