On Tuesday, 30 September 2014 at 19:47:32 UTC, Ola Fosheim
Grostad wrote:
I dont think there will be a game friendly D version untill
someone decides to cooperate on D--. Basically cutting features
and redesign for fast precise GC that minimize cache load and
that can run 60 times per sec without taking more than 10% of
the cpu.
I think it is doable for a given execution and memory model.
Add some constraints and performance will happen! :-)
There's probably not much feature-wise that stands in the way of
a fast precise GC. Implicitly shared `immutable` is one example,
but other than that, I would say it's mostly unimplemented bits
and pieces (missing type information) and "wrong" decisions made
when designing the standard library.