On Tuesday, 30 September 2014 at 19:47:32 UTC, Ola Fosheim Grostad wrote:
I dont think there will be a game friendly D version untill someone decides to cooperate on D--. Basically cutting features and redesign for fast precise GC that minimize cache load and that can run 60 times per sec without taking more than 10% of the cpu.

I think it is doable for a given execution and memory model. Add some constraints and performance will happen! :-)

There's probably not much feature-wise that stands in the way of a fast precise GC. Implicitly shared `immutable` is one example, but other than that, I would say it's mostly unimplemented bits and pieces (missing type information) and "wrong" decisions made when designing the standard library.

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