FYI, I've been using Rust for the last three months and decided to take a break from it. The documentation is far from the quality that D has and managing explicit lifetimes becomes a serious pain during mid project, especially in cases that you know are already safe.
If I pool all unused objects such that no object needs to be
GC'ed, does it still perform scanning? What are other good ways
to avoid its overhead? As you might tell, I know rather little
how D's garbage collection works. I'm working on a game engine
and trying to be as resource efficient as possible.
- GC behavior Jonathan via Digitalmars-d
- Re: GC behavior Daniel Murphy via Digitalmars-d
- Re: GC behavior Kiith-Sa via Digitalmars-d
- Re: GC behavior Jonathan via Digitalmars-d
- Re: GC behavior Kiith-Sa via Digitalmars-d