On Tuesday, 21 October 2014 at 06:42:17 UTC, Edn wrote:
On Tuesday, 21 October 2014 at 06:41:12 UTC, Edn wrote:
On Sunday, 19 October 2014 at 23:57:33 UTC, Mike Parker wrote:
On 10/20/2014 4:11 AM, Edn wrote:
Hello,
what's the difference between
https://github.com/D-Programming-Deimos/glfw and
https://github.com/DerelictOrg/DerelictGLFW3
thanks in advance
The bindings at Deimos have a link-time dependency on GLFW.
Whether you want to link with the static library or link with
the shared library, you need to with something when compiling
your app. All of the bindings in Deimos are like this -- they
are /static/ bindings.
The Derelict binding has no link-time dependency. You can
build your app without having the development version of GLFW
on your system. When the app is run, it searches the system
path for the GLFW shared library and loads it into memory
(you have to call DerelictGLFW3.load() for this to happen).
All of the bindings in DerelictOrg are like this -- they are
/dynamic/ bindings.
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I'm trying to compile a simple program using D and GLFW. I
heard that in order to use Deimos GLFW you will have to
compile https://github.com/glfw/glfw using the digitalmars c++
compiler since dmd only supports OMF?
I mean for the libraries
Is this your beginings with GLFW/OpengGL in D? If yes that I
strongly sugest going with dub and Derelict. It all just works
without any hustle.