On Mon, 14 Sep 2009 18:53:51 -0400, Fawzi Mohamed <fmoha...@mac.com> wrote:

On 2009-09-14 17:07:00 +0200, "Robert Jacques" <sandf...@jhu.edu> said:

On Mon, 14 Sep 2009 09:39:51 -0400, Leandro Lucarella <llu...@gmail.com> wrote:
Jeremie Pelletier, el 13 de septiembre a las 22:58 me escribiste:
[snip]
I understand your points for using a separate memory manager, and
I agree with you that having less active allocations make for faster
sweeps, no matter how little of them are scanned for pointers. However
I just had an idea on how to implement generational collection on
a non-moving GC which should solve your issues (and well, mines too)
with the collector not being fast enough. I need to do some hacking on
 I saw a paper about that. The idea was to simply have some list of
objects/pages in each generation and modify that lists instead of moving objects. I can't remember the name of the paper so I can't find it now :S
 The problem with generational collectors (in D) is that you need
read/write barriers to track inter-generational pointers (to be able to
use pointers to younger generations in the older ones as roots when
scanning), which can make the whole deal a little unpractical for
a language that doesn't want to impose performance penalty to thing you
wont use (I don't see a way to instrument read/writes to pointers to the GC only). This is why RC was always rejected as an algorithm for the GC in
D, I think.

my custom GC first, but I believe it could give yet another performance
boost. I'll add my memory manager to my list of code modules to make
public :)

As a counter-point, objective-c just introduced a thread-local GC. According to a blog post (http://www.sealiesoftware.com/blog/archive/2009/08/28/objc_explain_Thread-local_garbage_collection.html) apparently this has allowed pause times similar to the pause times of the previous generational GC. (Except that the former is doing a full collect, and the later still has work to do) On that note, it would probably be a good idea if core.gc.BlkAttr supported shared and immutable state flags, which could be used to support a thread-local GC.

1) to allocate large objects that have a guard object it is a good idea to pass through the GC because if memory is tight a gc collection is triggered thereby possibly freeing some extra memory 2) using gc malloc is not faster than malloc, especially with several threads the single lock of the basic gc makes itself felt.

for how I use D (not realtime) the two things I would like to see from new gc are: 1) multiple pools (at least one per cpu, with thread id hash to assign threads to a given pool). This to avoid the need of a global gc lock in the gc malloc, and if possible use memory close to the cpu when a thread is pinned, not to have really thread local memory, if you really need local memory different from the stack then maybe a separate process should be used. This is especially well doable with 64 bits, with 32 memory usage/fragmentation could become an issue. 2) multiple thread doing the collection (a main thread distributing the work to other threads (one per cpu), that do the mark phase using atomic ops).

other better gc, less latency (but not at the cost of too much computation), would be nice to have, but are not a priority for my usage.

Fawzi


For what it's worth, the whole point of thread-local GC is to do 1) and 2). For the purposes of clarity, thread-local GC refers to each thread having it's own GC for non-shared objects + a shared GC for shared objects. Each thread's GC may allocate and collect independently of each other (e.g. in parallel) without locking/atomics/etc.

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