Hello language_fan,

Fri, 11 Sep 2009 22:41:32 +0000, BCS thusly wrote:

Hello language_fan,

Game development is one of the largest users of systems programming
languages.

I would mandate the 10-25% test no mater what language is being used.

The bulk of programming is done for Finance, Insurance and Real
Estate (and is done in COBOL </yuck>) The most common programs out
there are OSs and MS Office. As I said, I don't care about games.

I was talking about systems programming languages like C or D. From
wikipedia


I'm talking about systems programming languages AND any other language that is used.

What is a bit confusing is that you mentioned operating systems and MS
Office. 99.9% of companies worldwide do not develop any code even as
plugins to those. For example MS Office is a native executable only
for business reasons. There is nothing preventing them from providing
it as an applet or web service (like google does). Office suites are
in no way performance limited these days. In fact I think parts of the
competitor OpenOffice.org has been written in Java.

My point is that games are NOT representative. In terms of lines of code written, Finance, Insurance and Real Estate dominate and in terms of lines of code executed, (after LAMPACK) MS Office, it's clones, Windows and Linux dominate. The only place games dominate is in the mind share some category of home users.

It cannot be known beforehand which features are unnecessary, and there
is a hard limit on how much can be removed. So either you can remove
say 30-50% of features

Clearly you can't cut core features, but you can make some eye candy
features go away when there isn't enough power to run them.

Making business decisions is not that easy,

Easy? No. But that's what someone gets paid big money to do. Or are you saying that it's impossible?...

especially if you have no idea of the application domain.

"I didn't do enough market research so I'm going to give the end user every thing they might want and then ask them to buy a bigger computer to run it because I'm to lazy to make the resulting mess fast."

There are several stakeholders and various contracts involved.

"Our program manger is to lazy to get the stakeholders to give us a rational coherent spec."

The business decisions here is that *I* WILL NOT force my costumers to buy a new computer every 1-3 years. And even if they don't need to buy a new computer, if I can make my code 1% faster for 1 minute of effort, I only need to save my user 100 minutes of time for it to be a net gain. I'm asserting, without proof, that there are vanishing few desktop applications out there that need anywhere near the computer power that is available now days (e.i. they should rarely have any perceivable wait time on a remotely modern system).

or do a complete redesign.

If a different design is practical and would be faster, you should
have used it in the first place or should be planning on doing it at
some point anyway (I have never seen a non trivial program that was
fast enough that I didn't whish it was faster).

Large parts of software projects worldwide fail. Redesigning for
instance a single iteration is not that bad. You seem to favor the
top-down waterfall model. Unfortunately the waterfall model usually
fails. If you had studied software engineering lately, you would know
that.


/Some/ sort of design is needed even in an agile model, and even if you don't bother with a detailed design, as you pointed out, redesigning/refactor should always be an option. Again, if a different faster design is practical, sooner or later you should use it.
This is the classic "fast cheap or well done, pick two". For
anything that will ship, I'll always pick well done.

That is ok if you are a hobby programmer, but in real world e.g. in
the game industry the contracts pretty much dictate the schedules
and if you spend too much time on the project, the producer will not
offer any extra money. So if $1000..$1500 / month is ok for you,
then fine.

I will grant that games can legitimately require top of the line
hardware (scientific programs, and some things like photoshop can
also) but most anything that runs on a desktop should be written so
that people can run it with the hardware they have now, rather than
have to buy new hardware


The above can be read as "Ok you might have a point about games" but...

Nowadays, as the piracy is hindering PC sales quite a lot, the focus
is on console, mobile, and online games.

Could you quit going back to games already?! I DON'T CARE A WIT ABOUT GAMES!!!! If an argument doesn't apply to non-games I don't care.


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