On Saturday, 1 November 2014 at 11:31:32 UTC, bearophile wrote:
Third part of the "A Programming Language for Games", by Jonathan Blow:https://www.youtube.com/watch?v=UTqZNujQOlA
Thanks for the link. I only have time to skim it, but I think the region-based allocation that he was concerned about in the previous talk might be handled with some kind of tuple-magic?
bike := uniqptr_tuple<Frame,Wheel,Wheel>(myallocator)// =>uniq_ptr to tupleof(frameinstance,wheelinstance,wheelinstance)