On Saturday, 1 November 2014 at 11:31:32 UTC, bearophile wrote:
Third part of the "A Programming Language for Games", by Jonathan Blow:
https://www.youtube.com/watch?v=UTqZNujQOlA


Thanks for the link. I only have time to skim it, but I think the region-based allocation that he was concerned about in the previous talk might be handled with some kind of tuple-magic?

bike := uniqptr_tuple<Frame,Wheel,Wheel>(myallocator)

// =>uniq_ptr to tupleof(frameinstance,wheelinstance,wheelinstance)

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