On Tue, 22 Sep 2009 07:09:09 -0400, bearophile <bearophileh...@lycos.com> wrote:
Robert Jacques:
[snip]
Also, another issue for game/graphic/robotic programmers is the ability to
return fixed length arrays from functions. Though struct wrappers
mitigates this.

Why doesn't D allow to return fixed-sized arrays from functions? It's a basic feature that I can find useful in many situations, it looks more useful than most of the last features implemented in D2.

Bye,
bearophile

Well, fixed length arrays are an implicit/explicit pointer to some (stack/heap) allocated memory. So returning a fixed length array usually means returning a pointer to now invalid stack memory. Allowing fixed-length arrays to be returned by value would be nice, but basically means the compiler is wrapping the array in a struct, which is easy enough to do yourself. Using wrappers also avoids the breaking the logical semantics of arrays (i.e. pass by reference).

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