On Sun, 14 Dec 2014 11:04:45 +1000 Manu via Digitalmars-d <digitalmars-d@puremagic.com> wrote:
> I'm also very interested in experiments writing game code on > commercial-style engines. > Hobby engines are nice, but we will get a much better feel for using D > in the AAA games industry if a commercial-style engine is used. what is "commercial-style engine"? as far as i know, "commercial-style" means "unmaintainable pile of shit".
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