- I want a gui toolkit that is accelerated e.g. OpenGL.
- That can be layered drawn on top of other OpenGL content.
- Completely configurable at runtime e.g. change of shaders.
- Centralized themeing.
- That works on all major platforms without heartache.

But here's the thing about guis in general.
Gui toolkits are not really designed to work with OpenGL like this.

They had in D1 an awesome project fully written in D named rae:
http://www.dsource.org/projects/rae

all ui was possible by using openGL

but since the beginning all D project go to the death. Language
es not enough stable and maybe lot of others problem.

I become not anymore a D enthousiast.


erf…

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