Sean Kelly wrote:
== Quote from Andrei Alexandrescu (seewebsiteforem...@erdani.org)'s article
So I was thinking of this:
class LotterySimulation : Lottery, Figure {
     override(Lottery) void draw();
     override(Figure) void draw();
}
This is easy to implement, scales well, and has good real world uses.

auto x = new LotterySimulation;
x.draw(); // what happens?

Nolo compilendere.

Andrei

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