On Sunday, 4 January 2015 at 01:30:11 UTC, Jonathan Marler wrote:
I've recently looked at how the '==' operator works with
classes.
I was disappointed to find that 'a == b' always gets rewritten
to:
.object.opEquals(a, b);
The reason for my disappointment is that this results in
unnecessary overhead. I would think that the compiler would
first try to rewrite the '==' operator using a type-specific
opEquals method, then fall back on the generic version if one
did not exist. Is there a reason for this?
For reference, here is .object.opEquals (according to
documentation[1]):
bool opEquals(Object a, Object b)
{
if (a is b) return true;
if (a is null || b is null) return false;
if (typeid(a) == typeid(b)) return a.opEquals(b);
return a.opEquals(b) && b.opEquals(a);
}
I see one fundamental source of overhead: The types degenerate to
Object, resulting in virtual calls that could be avoided. Maybe
it'd be worthwhile to templatize object.opEquals: `bool
opEquals(A, B)(A a, B b)`.
Also, the typeid thing could be counter-productive with trivial
equalities. But it helps with complex ones.
By the way, I think `typeid(a) == typeid(b)` is silly. It calls
object.opEquals on the `typeid`s. And if they're not identical,
that in turn calls object.opEquals on the `typeid`s of the
`typeid`s. That fortunately hits the `is` case, or we'd go on
forever. All that only to realize that
`typeid(a).opEquals(typeid(b))` suffices.
[1] http://dlang.org/operatoroverloading.html