On Sunday, 4 January 2015 at 18:10:52 UTC, Jonathan wrote:
Hey folks,
I've been recently checking out Nim/rod and feel like it takes
a lot of inspiration from D (I think the creator was in the D
community too as some point). How do you think it compares?
What areas does D, in principle, makes it a better choice? To
give you my background, I like creating games (mostly using SDL
bindings) using new languages, aiming for the most efficient
yet concise way to write the engine and game logic.
FYI, this is NOT a language war thread. I'm just curious about
what separates them from a principle level.
i agree. i first saw nim related threads on HN and they were
mentioning it has CTFE, UFCS and many things that D already has.
it got me wondering whether nim was inspired by D.