Don wrote:
Jeremie Pelletier wrote:
Yigal Chripun wrote:
On 29/09/2009 16:41, Jeremie Pelletier wrote:
What I argued about was your view on today's software being too big and
complex to bother optimize it.
that is not what I said.
I was saying that hand optimized code needs to be kept at minimum and
only for visible bottlenecks, because the risk of introducing
low-level unsafe code is bigger in more complex and bigger software.
What's wrong with taking a risk? If you know what you're doing where
is the risk, and if now how will you learn? If you write your software
correctly, you could add countless assembly optimizations and never
compromise the security of the entire thing, because these
optimizations are isolated, so if it crashes there you have only a
narrow area to debug within.
There are some parts where hand optimizing is almost useless, like
network I/O since latency is already so high having a faster code
won't make a difference.
And sometimes the optimization doesn't even need assembly, it just
requires using a different high level construct or a different
algorithm. The first optimization is to get the most efficient data
structures with the most efficient algorithms for a given task, and
THEN if you can't optimize it more you dig into assembly.
People seem to think assembly is something magical and incredibly
hard, it's not.
Jeremie
Also, if you're using asm on something other than a small, simple loop,
you're probably doing something badly wrong. Therefore, it should always
be localised, and easy to test thoroughly. I don't think local extreme
optimisation is a big risk.
That's also how I do it once I find the ideal algorithm, I've never had
any problems or seen any risk with this technique, I did see some good
performance gains however.
Greater risks come from using more complicated algorithms. Brute-force
algorithms are always the easiest ones to get right <g>.
I'm not sure I agree with that. Those algorithms are pretty isolated and
really easy to write unittests for so I don't see where the risk is when
writing more complex algorithms, it's obviously harder, but not riskier.
On the other hand, things like GUI libraries are one big package where
unittests are useless most of the time, that's a much greater risk even
with straightforward and trivial code.
I read somewhere that the best optimizer is between your ears, I have
yet to see someone or something prove that quote wrong! Besides how are
you going to get comfortable with "complex" stuff if you never play with
it, its really only complex when you're learning it, once it has been
assimilated by the brain its become almost trivial to use.