On Tuesday, 24 February 2015 at 15:38:55 UTC, Denis 'GeneralGDA' Gladkiy wrote:
I was playing with D for a several weeks and came up with a swizzling implementation for a vector class. The feature is common for languages like GLSL or HLSL. One of the use cases is a vector cross product with only two GPU instructions.

Here is the idea:
http://pastebin.com/Hvntey0s

Here is the full source of the vector:
http://pastebin.com/AnJKXBry

The code allows you to write something like "const foo = bar.yyzx" where bar is a vector and ".yyzx" constructs a new one from it.

This is not a production code. I believe one could make it much better. But the idea seems to be interesting in the area of inner DSLs for D.

I'm sorry this is nothing new.
https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L390
https://github.com/d-gamedev-team/gfm/blob/master/math/gfm/math/vector.d#L297

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