On Tuesday, 24 February 2015 at 13:44:07 UTC, Rishub Nagpal wrote:
Is D currently mature enough to create binaries for android/iOS? I've been researching this, but most posts predate 2013, and I wanted to know what was the current status.

Mature enough?  Sure, but that doesn't mean the support is there.

D bindings for the JNI is certainly possible, so by extension it should be possible to call D libraries with Android's NDK, correct?

If you simply want to call a D library within an Android/iOS app, that's possible, though there are still some rough edges. Specifically, there is still some work to be done with certain floating-point operations on iOS (http://forum.dlang.org/post/m2mw4tab0w....@comcast.net) and while Android/x86 will work fine (http://wiki.dlang.org/Build_DMD_for_Android), Android/ARM doesn't currently support TLS. That lack of TLS support means you'd have to run a slightly patched druntime and I'm fairly certain phobos wouldn't work.

Is is possible to write android apps purely in D similar to mono for android?

http://developer.xamarin.com/guides/android/getting_started/hello,android/hello,android_quickstart/

I have ported a simple, purely C GUI app to D on Android/x86, as you can see in my wiki link. However, there is a pthreads issue that needs to be fixed for bigger apps and there is no pre-baked GUI support yet for D on Android, certainly not anything like Xamarin. You could call the OpenGL ES APIs yourself or port some GUI library that targets them, but I don't know of anybody who has done so on Android or iOS.

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