On Fri, 06 Mar 2015 00:20:25 +1300, Rikki Cattermole wrote: > On 5/03/2015 8:58 p.m., ketmar wrote: >> On Thu, 05 Mar 2015 08:40:36 +0100, Jacob Carlborg wrote: >> >>> Everyone is constantly forgetting about OS X :(. >> >> i'm not forget about it, i'm simply ignoring it, along with windows. >> strictly speaking, along with anything that is not X11. ;-) >> >> but in this case i'm sure that if there will be win32 and X11 backends, >> porting to quartz (or OpenGL, or SDL...) will be much easier, as most >> backend-dependent features will be abstracted away. > > Ugh X11 on OSX isn't as easy as it sounds. Especially for OpenGL usage. > > I know, I had to modify Derelict-GL3 to do it... > > Either way just writing the damn window implementation in obj-c is far > easier.
to be honest, i prefer to use X11 even for windows. if i need to port some of my GUI code to windows... well, working X11 server is prerequisite. cygwin's, for example. ;-)
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