I have a bit of confusion about the D memory model when it comes to returning nested classes (i.e. "Voldemort types") and am hoping someone can take a minute to clear it up. Consider the following short program:

auto foo()
{
    import std.random;
    import std.conv;

    auto i = dice(0.5, 0.5);
    string s = "Hello, scopes";

    class Bar {
        string what() { return s ~ " " ~ i.to!string; }
    }

    return new Bar;
}

void main()
{
    import std.stdio;

    auto b = foo();
    writeln(b.what());
}

I was under the impression that nested classes captured their context via a pointer to the current stack frame. But if that were the case, reading i and s when b.what() is called would cause invalid reads below the current stack pointer, and this data could be thrashed by inserting any calls between the call to foo() and the call to b.what(). Running the above program through valgrind also indicates no foul play.

So what is actually going on here? Do nested classes capture their context some other way? Does the compiler do semantic analysis and capture local variables by value if an instance of the Voldemort type is going to get returned out of the function?

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