On 23/04/2015 10:02 p.m., Andrea Fontana wrote:
On Thursday, 23 April 2015 at 08:33:56 UTC, John Colvin wrote:
Why can no compiler I try optimise this toy example as I would expect?
// uncomment if using a C compiler
// typedef unsigned int uint;
uint foo(uint a)
{
if (a < 5)
return (a * 3) / 3;
else
return 0;
}
So, I would expect the compiler to be able to see that it is
equivalent to
uint foo(uint a)
{
return (a < 5) ? a : 0;
}
But apparently not a single modern compiler I tried can do this
optimisation, unless it's hidden in some obscure flag I'm not aware of.
An even more striking example can be found if you replace the / with
%, where the result of the function is then unconditionally zero, but
every compiler i tried still spat out multiplication instructions.
Is there a good reason for this, or is it just " * and / aren't always
inverses, so never mind all the cases where they are"?
Now I know that this seems like a unrealistic example, but when you're
in complicated meta-programming situations code like this can and will
appear.
If I'm right, there's a website where I can see assembly generated by d
compiler. And it's not dpaste... any hint?
asm.dlang.org