On 04/26/2015 12:32 PM, Meta wrote:
import std.random;

auto test(int n)
{
     if (n >= 0 && n < 33)
     {
         return int(0);
     }
     else if (n >= 33 && n < 66)
     {
         return float(0);
     }
     else
     {
         return real(0);
     }
}

void main()
{
     auto n = uniform(0, 100);
     auto res = test(n);
     //Prints "float"
     pragma(msg, typeof(res));
}

I expected the result to be real. Why is the return type of test
inferred as float instead? I would expect it to choose real, as both int
and float can be converted to real without precision loss, but the
opposite is not true. Is this a bug?

Yes, a bug for floating types only. It seems that not the common type but the first type is used among floating point types. I wrote a short program to prove it to myself:

import std.traits;
import std.typetuple;
import std.format;

auto foo(A, B)(int n)
{
    if (n) {
        return A(0);

    } else {

        return B(0);
    }
}

void main()
{
    alias types = TypeTuple!(float, double, real);

    foreach (A; types) {
        foreach (B; types) {
            alias ReturnType = typeof(foo!(A, B)(0));

            pragma(msg, format("%s %s -> %s%s",
                               A.stringof, B.stringof,
                               ReturnType.stringof,
                               (is (ReturnType == CommonType!(A, B))
                                ? ""
                                : " <-- BUG")));
        }
    }
}

float float -> float
float double -> float <-- BUG
float real -> float <-- BUG
double float -> double
double double -> double
double real -> double <-- BUG
real float -> real
real double -> real
real real -> real

Ali

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