On 04/26/2015 12:32 PM, Meta wrote:
import std.random;
auto test(int n)
{
if (n >= 0 && n < 33)
{
return int(0);
}
else if (n >= 33 && n < 66)
{
return float(0);
}
else
{
return real(0);
}
}
void main()
{
auto n = uniform(0, 100);
auto res = test(n);
//Prints "float"
pragma(msg, typeof(res));
}
I expected the result to be real. Why is the return type of test
inferred as float instead? I would expect it to choose real, as both int
and float can be converted to real without precision loss, but the
opposite is not true. Is this a bug?
Yes, a bug for floating types only. It seems that not the common type
but the first type is used among floating point types. I wrote a short
program to prove it to myself:
import std.traits;
import std.typetuple;
import std.format;
auto foo(A, B)(int n)
{
if (n) {
return A(0);
} else {
return B(0);
}
}
void main()
{
alias types = TypeTuple!(float, double, real);
foreach (A; types) {
foreach (B; types) {
alias ReturnType = typeof(foo!(A, B)(0));
pragma(msg, format("%s %s -> %s%s",
A.stringof, B.stringof,
ReturnType.stringof,
(is (ReturnType == CommonType!(A, B))
? ""
: " <-- BUG")));
}
}
}
float float -> float
float double -> float <-- BUG
float real -> float <-- BUG
double float -> double
double double -> double
double real -> double <-- BUG
real float -> real
real double -> real
real real -> real
Ali