On Thursday, 25 June 2015 at 14:56:34 UTC, Vladde Nordholm wrote:
For the past week I've been working on my first small cross-platform gamedev-ish console rendering library for d, and I call it clayers. It has been a fun learning process, as I've used many new programs and features.

The whole thing is written in vim, which I've never used until now. I got a better understanding of how git works by using the terminal, instead of a GUI. For the first time I used version() for different functions. Finally, I added a releasetag, and then registered it to dub.

While I didn't think about it while writing the code, I've gotten a better knowledge of how all of these things work. And this extra stuff I learnt without even thinking about it. GC is something I've never though about before, but thanks to people from #d I now have a better understanding of how it works. Thanks!

As for actually writing code: I've gotten to design the library myself, debugged it, and everything that comes with making an library. I've had discussions with people about the rendering and generally come to good terms with many in the #d channel. Thanks to the whole D community it became more fun than I'd ever imagine.

Thanks for being here D-people!

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The dub package: http://code.dlang.org/packages/clayers

Awesome, congrats on releasing your first library. If you intend to work on it further, I'd like to see: - A way to call a function when a specific key is pressed (key binding) - More portability, better support for other terminals; see termbox source code for a reasonable level of portability - Colors! But I guess we could probably combine your library with the "color" library for that, right?

I do enjoy the gif that shows the functionality. I bet using Unicode characters for borders and such would look nice.

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