Andrei Alexandrescu wrote:
I talked to Walter about T[new] today and it seems we are having a disagreement.

The problem is that I believe T[new] is a container, whereas Walter believes T[new] is nothing but a slice with a couple of extra operations.

I agree with the container model, it should work the way std.array.Appender does right now. T[new] would be used when you need to grow the array, and t[] when the size is final.

Paradoxically this seems to be conducive to subtle efficiency issues. For example, consider:

int[new] a;
...
a = [1, 2, 3];

What should that do?

Walter: T[new] is a slice with benefits, assignment for slices rebinds the slice, therefore the assignment must do the same. In this case, the assignments allocate a new array and make a refer to that array. Whatever old array a referred to will continue to live wherever it was.

Me: T[new] is a container, therefore the assignment must resize the container from whatever size it had to 3 and then write 1, 2, 3 to its three slots.

I think Walter wants to keep the syntax consistent with slices, even if T[new] is a container, it would just mean "assign this new slice to the container".

I guess each of us has a point, but this is a setup for an increasingly unpleasant situation. Here's the dialog as it happened.

A: Ok, then how do I say the common operation "I want to overwrite whatever the array had with 1, 2, 3"? I can only presume there must be an obvious and simple way to do so, and I thought a = [1, 2, 3] was the obvious syntax to achieve that.

W: No, you must write

a[] = [1, 2, 3];

A: But that only works if the container already had length 3. So what I need to do is this:

a.length = 3;
a[] = [1, 2, 3];

A: But that is inefficient if the array had length less than 3 because it means double assignment

If the array is of type T[new] then the runtime implementation (_d_array_new_assign?) would take care of resizing the array. As opposed to slices which can't add/remove memory from arrays anymore. You therefore wouldn't need to set the length before assignments.

W: Nobody complained about it with slices.

A: So if I do want something that does the obvious operation "Whatever that array had, make it now have 1, 2, 3 as it contents" at a reasonable cost I need to call an elaborate function that is highly nontrivial to write?

W: Looks like so.

Why would you need a nontrivial function? It's all hidden in the compiler runtime implementation, which would just get uninitialized memory if needed and then copy the assignment, its fairly simple.

A: So then the first "Effective D" standard would have Item #1: "Avoid assignment to arrays. Call the assign() function"?

W: Nobody complained about it with slices.

===============

This goes into something more interesting that I thought of after the conversation. Consider:

T[new] a;
T[] b;
...
a = b;

What should that do?

Raise a compiler error, its unsafe because its unknown of b is an entire array (so .ptr is a valid GC root) or a slice.

T[new] would implicitly cast to T[] but the opposite requires a cast.

T[new] a;
T[] b;

a = cast(T[new])b; // safe because we assume b.ptr is a valid gc root
a = b.dup; // safe because the compiler can infer its a gc root

Jeremie

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