On Thu, 09 Jul 2015 23:35:00 +0000, Vladimir Panteleev wrote: > On Tuesday, 7 July 2015 at 03:39:00 UTC, Rikki Cattermole wrote: >> I've been sold on the unsigned vs signed type issue for and only for >> the x and y coordinates. > > The first version of ae.utils.graphics had unsigned coordinates. As I > found out, this was a mistake. > > A rule of thumb I discovered is that any numbers you may want to > subtract, you should use signed types. Otherwise, operations such as > drawing an arc with its center point off-canvas (with negative > coordinates) becomes unreasonably complicated.
giving that `int` and `uint` are freely interchangeable... `uint` is better, as it allows only one bound check in `if`, and without casts. ;-)
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