On Thursday, 6 August 2015 at 00:05:34 UTC, Tofu Ninja wrote:
One thing I would really like for D would be an opengl binding in phobos, there was some momentum a while ago to try to get graphics into phobos with Aurora, but literally nothing came of that.

As I recall it wasn't for lack of trying. Binding D to the existing C++ was just too difficult, and those issues were what spurred the greater push for improving C++ compatibility.

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