On Sunday, 4 October 2015 at 20:18:25 UTC, rsw0x wrote:
On Sunday, 4 October 2015 at 18:02:21 UTC, bitwise wrote:
Currently, it seems like someone will eventually take all
these classes/hierarchies and flatten them into some
struct/template approach. I am not looking forward to this at
all. I like polymorphism when it's appropriate.
It's just a symptom of D classes being so difficult to use
without the GC, compared to when I first picked up D to now I
find myself barely *ever* using classes and just C-style(er,
D-style?) polymorphism with structs, mixins, and alias this.
Bye.
You can use classes without GC _and_ with deteministic lifetime:
----
import std.stdio;
class A {
string name;
this(string name) {
this.name = name;
}
void hello() {
writeln("Hallo, ", this.name);
}
}
struct Scoped(T) if (is(T == class)) {
import core.stdc.stdlib : malloc, free;
enum SIZE = __traits(classInstanceSize, T);
T obj;
this(Args...)(auto ref Args args) {
void[] buffer = malloc(SIZE)[0 .. SIZE];
buffer[] = typeid(T).init[];
this.obj = cast(T) buffer.ptr;
this.obj.__ctor(args);
}
~this() {
destroy(this.obj);
free(cast(void*) this.obj);
}
alias obj this;
}
auto scoped(T, Args...)(auto ref Args args) if (is(T == class)) {
return Scoped!T(args);
}
void main() {
auto a = scoped!A("Foo");
a.hello();
}
----