grauzone wrote:
Right now, you can catch every exception with "try { something; } catch { somethingelse; }".

Can we get rid of this abomination before D2 is finalized? I claim that it's completely useless, and even more so, every single use of this is a bug.

If you really want to catch everything, you might as well write "catch (Exception o)", or "catch (Throwable o)" for those who know what they're doing.

PS: I wonder, should the runtime really execute finally blocks if an "Error" exception is thrown? (Errors are for runtime errors, Exception for normal exceptions.) Isn't it dangerous to execute arbitrary user code in presence of what is basically an internal error?

Are all Errors unrecoverable except by immediately aborting the application?

What about logging?

What about putting up a reasonable error message for the user?

What about restarting the failed module in case the issue was temporary and environmental?

Reply via email to