On Tuesday, 16 February 2016 at 07:20:00 UTC, Ola Fosheim Grøstad wrote:
On Monday, 15 February 2016 at 22:48:16 UTC, Walter Bright wrote:
rears its head again :-)

Head Const is what C++ has for const, i.e. it is not transitive, applies to one level only. D has transitive const.

What head const will do for us:

1. make it easy to interface to C++ code that uses const, as currently it is not very practical to do so, you have to resort to pragma(mangle)

2. supports single assignment style of programming, even if the data is otherwise mutable

The downside is, of course, language complexity.

Maybe you can get away with adding "mutable", which is needed for intrusive ref counting as well:

C++:
Type * const ptr;

struct ConstType {
mutable int rc;
}


D:
const mutable(Type)* ptr;

struct ConstType {
mutable(int) rc;
}

For that to work in D, we'd lose out on the guarantee that a const object can't be mutated via a const reference to that data - though with the current state of things, const does become limiting enough that you can't use it under a number of circumstances that you might like to (e.g. ref-counting), and some folks mistakenly think that it's defined behavior to cast away const and mutate and do it in their code. So, such a change might be worth it, but it's not something that should be considered lightly. If we did go that route though, having mutable or @mutable would allow for it to be much more controlled than simply casting away const and mutating (e.g. it could guarantee that no immutable objects were involved, since an object with an @mutable member couldn't be immutable, since that would violate immutable).

But even if we went that route, that's still a whole other ballgame from non-transitive const. There are some major implications for const if we making it legal to cast it away and mutate as long as the underlying data is mutable rather than immutable, but from a language complexity standpoint, it's not particularly problematic, whereas non-transitive const is.

- Jonathan M Davis

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