Bill Baxter wrote:
On Thu, Oct 29, 2009 at 8:39 AM, Andrei Alexandrescu
<seewebsiteforem...@erdani.org> wrote:
Leandro Lucarella wrote:
Andrei Alexandrescu, el 28 de octubre a las 20:29 me escribiste:
Your test looks something up and then removes it.


Andrei
Well, my extended test case looks something up, manipulates the
found value, and then possibly removes it.
Ok, I understand your points, thanks for explaining.
What about and overload of remove() like this:
bool remove(in T key, out U value);

If the element was present, it's returned in "value", so you can
manipulate it. I thought about just returning a pointer:
U* remove(in T key);

But I guess that pointer would point to the element stored in the the AA
private data, but that element was just removed, so bad things would
happen, that's why the only option is to copy the data, right?
I think this all is overdoing it. First, I disagree that remove should ever
throw an exception. It's not a code that the user is supposed to check (with
dire consequences if she doesn't), it's just additional information just in
case you need it.

I think bool remove(key) is better than all other designs suggested so far.

I agree with the folks who say it's error-prone.  I can just see
myself now removing a key I know is in the dictionary and being
baffled when my program fails somewhere later on because I typed
aa.remove("theKey") when it should have been aa.remove("thekey").  I
knew it was there so I didn't want to clutter up my code with a check
for it.

I don't find this reasonable. If you know removal must have succeeded, just type enforce(aa.remove("theKey")). I don't think that's the overwhelmingly common case though, and if it's, say, about 50/50, then it's much more sensible to have a non-throwing primitive than a throwing one. And it looks like defining two primitives just to save a call to enforce is not a good design. After all, if you argue people forget and misspell things and all, I could argue they call the wrong function out of two with very similar charters. Honest, I just read a couple of posts proposing two primitives and for the life of me I already can't remember which was throwing and which wasn't.

So the advice would be to always check to make sure the key you remove
got removed to be on the safe side.

I'm not seeing how that comes about. The advice is to check if you care, which is common sense. I'm wondering how such an obvious design came into question.


Andrei

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