dsimcha wrote:
== Quote from Sean Kelly (s...@invisibleduck.org)'s article
dsimcha Wrote:
3.  This one is an order of magnitude less likely than the other two to
actually get implemented, at least by me, but how about thread-local
allocators so you can call malloc() without taking a lock?  I vaguely remember
Sean saying he was working on that a while back, but I never heard anything
about it again.  It's probably best to wait for shared to be implemented for
this so that unshared objects can also be collected w/o stopping the world,
but we should start at least discussing this now.
I actually started working on this a while back and then set it aside to take
care of some other things.  I'm planning to revisit it once the concurrency 
model
is reasonably sorted out, since such a GC is pretty much useless until then 
anyway.

Does this mean that this has officially, for all practical purposes, been put 
off
until D3?

Performance improvements are fortunately not tied to the language spec.

Andrei

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