On Thursday, 30 June 2016 at 15:53:19 UTC, ZombineDev wrote:
On Thursday, 30 June 2016 at 14:14:41 UTC, Wyatt wrote:
On Thursday, 30 June 2016 at 10:36:44 UTC, qznc wrote:
Ok, seriously, it sounds like an awesome feat, but I don't
think it is necessary to put it into Phobos. First, a dub
package, please.
Agree. Does Java even have something like that?
I'm afraid you couldn't be more wrong. Both Java and .NET have
many provide ways for generating and executing byte code at
run-time. Sometimes this the only way to implement something
efficiently when runtime reflection is needed. See for example:
https://msdn.microsoft.com/en-us/library/mt654263.aspx,
https://msdn.microsoft.com/en-us/library/mt654267.aspx,
http://openjdk.java.net/groups/compiler/doc/package-overview/index.html,
http://asm.ow2.org/,
https://commons.apache.org/proper/commons-bcel/manual.html,
https://github.com/cglib/cglib,
http://jboss-javassist.github.io/javassist/,
https://www.jetbrains.com/mps/index.html,
https://docs.microsoft.com/en-us/dotnet/core/api/system.reflection.emit and
https://www.postsharp.net/features
Also almost every dynamic language has some sort of eval
function can be used to evaluate arbitrary code at run-time.
This has it's security and maintainability challenges, but
without any doubt there are situations where this is very
helpful.
That's sort of the exemplar for "hopelessly overdone standard
library".
LOL, I have never heard about a user complaining that a product
has too many features, as long as they don't get in the way.
Instead users complain when something is **not available**,
because that prevents them from getting their job done. What's
wrong with having a module in the standard library that you
personally won't use, but others will find helpful?
There are many ways in which code-generation can interact with
the language runtime. By including it in the standard library,
we can ensure that it is thoroughly tested on all supported
platforms. Of course the other benefit is that it can be used
from other modules in the standard library for implementing
various optimizations (e.g. optimizing regex, linear algebra,
data base queries, etc.) Such functionality has been a huge
success for .NET. E.g. they enabled some advanced LINQ features
which are used under the hood of almost every .NET project.
Off-topic: Is it possible/feasible/desirable to let dmd use
dub packages?
DMD shouldn't have to download things from the public internet
to do its job.
I don't think you understood the question. The question is how
should DMD's code base be structured / modularized. Of course
after the DMD is compiled it shouldn't need to use the
internet, but that's not the point. The question is if it's a
good idea to split the project in small safe-contained reusable
packages. For example, that would allow linters to leverage the
compiler lexer and parser instead of implementing their own,
which often can't handle all language features.
Another huge area is compiler plugins which are quite popular
in Rust and .NET
https://doc.rust-lang.org/book/compiler-plugins.html
https://github.com/dotnet/roslyn/wiki/Roslyn%20Overview
About compiler plugins in Rust:
In a nutshell Rust plugin's let you write normal imperative
run-time type-checked Rust code that is executed at
compile-time on the AST and they let you do absolutely
anything (File/Network I/O, launching threads, ...) including
rewriting the AST. People use it to extend the language "as a
library": implement coroutines, plain-Rust-to-GLSL libraries
that allow you to write shaders in Rust, GPGPU language
extensions, and also to write very powerful libraries: regex
engines, serialization libraries, database libraries that
connect at compile-time to the data-base to validate your SQL
queries and give you compile-time errors if they are
invalid... EDSLs... All in normal, imperative, run-time Rust
code, without shadow worlds (except for the AST API).
- some guy on reddit
.NET Compiler Platform ("Roslyn"): Analyzers and the Rise of
Code-Aware Libraries:
https://www.youtube.com/watch?v=Ip6wrpYFHhE
I guess it would make sense to extract parts of dmd into dub
packages. As a next step, dmd could use those packages
instead of duplicating code.
Does it? Which parts? I'm afraid I don't see the benefit.
-Wyatt
LOL x2
My 2 cents on compiler plugins is that as cool and powerful and
amazing as they sound they put quite the burden on their user.
Compilers are complicated beasts. In order to write some code
that correctly uses their API you first have to learn quite a lot
of stuff (how to use their specific API, how their AST looks,
what you can and can't do, why this particular error pops up
etc). And from what I know in those languages, unlike in D, there
is no **simple** go-to way of doing work at CT that you just need
done.
I had the pleasure of writing a pseudo compiler extension for
static interfaces using Roslyn, working out edge cases with
generics and stuff was.... interesting. Lots of things to look up
regarding symbol equality, how to compare what, what to cast what
into to get at your specific information. I imagine Rust will be
a similar story.
So while they are insanely powerful and nice, they aren't
something you want to use often. They are sort of the thing you
resort to as a last or second-to-last ditch effort at getting an
idea implemented.
That said, having such a powerful, big library for code analysis
at your disposal is amazing for tooling. My point is, it is in no
way a replacement or even a compensation for the awesomeness that
are D's **simple** mixins and template metaprogramming.