On Wednesday, 13 July 2016 at 20:58:02 UTC, imbaFireFenix wrote:
Hello my friends!
I'm new user of D language and leaarning how it works.
I'm know C++ and trying Rust, GO and some else and now - D is
the best language for me
But I'm confused... Many coders was great work and interesting
features, but modules is so strongly limited!!!
https://dlang.org/spec/module.html
Only one module per file.
but Rust and beta VC++ can multiple file to one module! Why
implemented this limit?
Why modules not written as mix of C# namespace and C++
translation unity? It will be greatly!
But for now for huge project need to do:
~~~ ~~~ ~~~
module M1;
class M1
{
}
~~~ ~~~ ~~~
module M2;
import M1;
public alias M1 = M1.M1;
~~~ ~~~ ~~~
import M2;
int main()
{
M2.M1 Something;
}
~~~ ~~~ ~~~
Thanks.
Hi!
In this cases, the usual way is to make a package, this way:
== in file MP/M1.d ==
module MP.M1;
// some pieces of the work
== in file MP/M2.d ==
module MP.M2;
// other pieces of the work
== in file MP/package.d ==
module MP;
public import MP.M1;
public import MP.M2;
// public import everything
== in file main.d ==
module main;
import MP;
// can access everything, because publicly imported by
MP/package.d