On 12/08/16 17:50, mùsdl wrote:
On Friday, 12 August 2016 at 14:41:14 UTC, Shachar Shemesh wrote:
I cannot say the same thing about the things in C++ I miss when I
write D.

Be constructive and enumerate them.



I'll give some highlights, but those are, mostly, things that I've already listed in this forum and in my lightening talk.

- No RAII support, despite the fact everybody here seems to think that D supports RAII. - Recursive const makes many cases where I can use const in C++ (and enjoy the protection it provides) simply mutable in D. - This one I have not complained about yet. Operator overloads stepping on each other's toes. In my case, I have a container (with opIndex that accepts a custom type and opOpAssign!"~") and I place in it a struct with some operator overloads as well (have not reduced the cause yet, hence no previous complaint about this one). So, when I write

Container[IndexType] ~= Type;

And the compiler assumes that means:
Container.opIndexOpAssign!"~"(IndexType, Type);

but since nothing like that is defined, the code doesn't compile. I ended up writing (actual code from the Weka code base):

blockIds[diskIdx].opOpAssign!"~"(makeBlockId(stripeIdx+i, placement.to!SlotIdx(diskIdx)));

Took me almost ten minutes and consulting someone else to find this solution.

- GC. GC. GC. Some more GC.
- Integral type operations promotion and the constant need for casts.
- No warning for signed/unsigned comparisons. An unfailing source for bugs.
- No ref type.

These are just off the top of my head. There are more. Like I said, my frustrations with D are daily.

Shachar

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