On Thu, 12 Nov 2009 13:46:08 -0500, Andrei Alexandrescu <seewebsiteforem...@erdani.org> wrote:

From my C++ book, it appears to only use virtual inheritance. I don't know enough about virtual inheritance to know how that changes function calls. As far as virtual functions, only the destructor is virtual, so there is no issue there.

You're right, but there is an issue because as far as I can recall these functions' implementation do end up calling a virtual function per char; that might be streambuf.overflow. I'm not keen on investigating this any further, but I'd be grateful if you shared any related knowledge.

Yep, you are right. It appears the reason they do this is so the conversion to the appropriate width can be done per character (and is a no-op for char).

At the end of the day, there seem to be violent agreement that we don't want one virtual call per character or one delegate call per character.

After running my tests, it appears the virtual call vs. delegate is so negligible, and the virtual call vs. direct call is only slightly less negligible, I think the virtualness may not matter. However, I think avoiding one *call* per character is a worthy goal.

This doesn't mean I change my mind :) I still think there is little benefit to having to conjure up an entire object just to convert something to a string vs. writing a simple inner function.

One way to find out is to support only char[], and see who complains :) It'd be much easier to go from supporting char[] to supporting all the widths than going from supporting all to just one.

-Steve

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