On Friday, 19 August 2016 at 15:01:58 UTC, Marco Leise wrote:
Float math is slow compared to integer math and precision loss
occurs when this rule is also applied to (u)int and (u)long
with only the deprecated (as per amd64 spec) real type being
large enough for 64-bit integers.

You're working with float anyway, so I believe the price is paid even by today's C rules.

The intermediates might be different though, I'm not sure.

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