On Sunday, 11 September 2016 at 07:19:54 UTC, John wrote:
You can't really take one sentence out of context, I didn't say it in the sense that it was completely broken to the point of being useless.

There's nothing out of context about it. Would it have made you feel better had I quoted your entire message knowing that I wouldn't have changed a word of the response?


But if that's how you want to play.

The part I'm asking to be changed, you probably didn't even ever use. C# is a managed language, I don't think you can even take the pointer of anything unless you enable the unsafe switch.

You're not showing a good grasp at all as to what a property is. In C# and in D, a property has *never* guaranteed the existence of a variable. In both cases, they allow syntactic sugar for letting the getter/setter pattern established by C++ look like variables.

This is important.

No, really.

Take std.bitmanip for an example of what I was talking about. It autogenerates properties for a bitfield. The types each property returns and lets you set are not at all indicative of the datatype underneath as it's literally just a bunch of bits. The property functions transform the data types given/return to/from a bitfield. What exactly do you suggest &property return if it was to return a char starting at bit 13 of a bitfield?

But we can go one further. __traits( allMembers, Type ) and __traits( getMember, Type ). Let's say you're writing an auto-serialisation library (or take std.json as an example). Assuming a property is a stand-in for another variable then what happens there when you're checking for the type of a member is the delegate type, and later on you'll get the actual variable. Now change it so that the type of a property returns the actual type. Now you're serialising a piece of data twice.

But what if our @property function increments another variable inside a class whenever you access it? That's pretty dangerous if you start treating the property as an actual type instead of a function/delegate.

Thus, your example:

    &t.x         // returns "ref int delegate()"
&t.x() // ok returns "int*", but defeats purpose of @property &(t.j = 10) // shouldn't this return "ref int delegate(int)" ?

First one I'd expect. Second one I'd expect. Third one I'd expect results in int*. You're getting the address of the results of the assign operation. Look at it this way: int val = (t.j = 10); You'd expect val and t.j to be 10, right? So why do you expect to get a ref int delegate(int) just because you ask for the address of it?

Like I said. Disagree. There's nothing that needs fixing here.

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